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How To Train Your Dragon Xbox 360

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Item 2 How To Train Your Dragon Microsoft Xbox 360how To Train Your Dragon Microsoft Xbox 360

Game On Display – How To Train Your Dragon (XBOX 360)
  • 12 users rated this 5 out of 5 stars12
  • 4 users rated this 4 out of 5 stars4
  • 3 users rated this 3 out of 5 stars3
  • 1 users rated this 2 out of 5 stars1
  • 1 users rated this 1 out of 5 stars1

Good graphics

  • 5 out of 5 starsby aakeogh-0May 06, 2021Top favorable review

    Good game.

    I bought this for my 8 year old. Took her a little to understand game play but over all its entertaining to her. Good graphics for xbox360.

    Verified purchase: Yes | Condition: Pre-owned

  • 2 out of 5 starsby tanespries_0Nov 07, 2018Top critical review

    Game

    It’s just the install disc and you have to have enough space on your xbox 360 hard drive in order to install the game and you will have to buy disc two in order to play the actual game

    Verified purchase: Yes | Condition: Pre-owned

  • 1 out of 5 starsby patcamerFeb 17, 2018

    Disc doesnt work

    Content not read, game does not initiate. Waste of money.

    Verified purchase: Yes | Condition: Pre-owned

  • 5 out of 5 starsby miczuf4May 08, 2020

    Dragon game

    Granddaughter and wife love it

    Verified purchase: Yes | Condition: Pre-owned

  • 4 out of 5 starsby dchapman09Jun 18, 2018

    360 game

How To Train Your Dragon 2 Review For Xbox 360 Ps3 Wii U

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Over the years its become a sort of running gag that videogames based on movies are always horrible experiences that they only exist as cash cows to entice the general public and little kids to throw money at a familiar name. For every exception out there there are countless others that should be avoided at any cost. Its with much regret, but little surprise, that How To Train Your Dragon 2 not only fails to live up to the excellent movie its based on, but also fails to live up to any definition of a fun gameplay experience.

I knew the game was in trouble five minutes into playing it when I immediately drew comparisons to Superman 64. Surely it gets better, I thought as I slogged through the various tutorials and missions. Alas, the game kept disappointing over and over again to the point where I sat back in wonder at how something so mundane and awful could be made from a movie that is fantastic, exciting and action-packed. But, I suppose I got ahead of myself by just rattling off my disappointments with the game.

How To Train Your Dragon

How to Train Your Dragon
North American Xbox 360 cover art
Single-player, local multiplayer

How to Train Your Dragon is an action-adventure game based upon the film of the same name. It was developed by Étranges Libellules and Griptonite Games, and released by Activision on March 23, 2010, for the Wii, Xbox 360, PlayStation 3 and the Nintendo DS. The game enables players to create their own dragons and move through a series of levels, or to fight amongst friends. It has received generally mixed reviews from critics.

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Merger With Vivendi Games

While Activision was highly successful with its range of developers and successful series, Kotick was concerned that they did not have a title for the growing market, which presented the opportunity for continued revenues from subscription models and microtransactions instead of the revenue from a single sale. Around 2006, Kotick contacted , the new CEO of , a French media conglomerate. Vivendi had a games division, , that was struggling to be viable at the time, but its principal feature was that it owned and its highly successful game, which was drawing in $1.1 billion a year in subscription fees. Vivendi Games also owned .

Lévy recognized Kotick wanted control of World of Warcraft, and offered to allow the companies to merge, but only if Lévy held the majority shares in the merged group, forcing Kotick to cede control. Kotick fretted about this decision for a while, according to friends and investors. During this time in 20062007, some of Activision’s former successful properties began to wane, such as Tony Hawk’s, so Activision bought , the publisher of the Guitar Hero franchise. Kotick met with Blizzard’s president , and learned that Blizzard also had a successful inroad into getting their games into China, a potentially lucrative market. Given this potential opportunity, Kotick agreed to the merger.

Relationship To Other Genres

Capa How to Train Your Dragon Xbox 360

When a game stops being an adventure game and becomes an action game is a matter of interpretation. There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. One definition of the term “action-adventure” may be ‘”An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game.” In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Regardless, the action-adventure label is prominent in articles over the internet and media. The term “action-adventure” is usually substituted for a particular subgenre due to its wide scope.

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The Video Game Market Crash

The success of Activision, alongside the popularity of the Atari 2600, led to many more home consoles third-party developers as well as other home consoles. Activision produced some of its Atari games for the and consoles, among other platforms. However, several new third-party developers also arose, attempting to follow the approach Activision had used but without the experience they had according to Crane, several of these companies were founded with venture capital and hired programmers with little game design experience off the street, mass-publishing whatever product the developers had made. This was a contributing factor to the .

Purchase By Bobby Kotick

Davis’ management of Mediagenic failed to produce a profitable company in 1991, Mediagenic reported a loss of $26.8 million on only $28.8 million of revenue and had over $60 million in debt. Cyan severed their contract with Activision, and turned to for publishing, including what would become one of the most significant computer games of the 1990s, .

had become interested in the value of the video game industry following the crash, and he and three other investors worked to buy in an effort to gain access to the line of personal computers. After failing to complete purchase, the group bought a company that licensed characters, and through Nintendo was directed to the failing Mediagenic. Kotick was drawn to buy out Mediagenic not for its current offerings but for the Activision name, given its past successes with Pitfall!, with hopes to restore Activision to its former glory. Crane said that Kotick has recognized the Activision brand name could be valued around $50 million and rather than start a new company and spend that amount to obtain the same reputation, he saw the opportunity to buy the failing Mediagenic at a bargain price and gain Activision’s reputation with minimal cost. Kotick and additional investors bought Mediagenic for approximately $500,000 in 1991. This group of investors included real estate businessman and .

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